Looking for the latest information on the PS5 and PS4? Then you'll want to subscribe to Official PlayStation Magazine to get it delivered straight to your doorstep, and check out Magazines Direct for all of the latest offers. like, a controller that changes its feel based on a character's emotional state that is like just such an exciting tool from a design perspective And I just think that, as game designers, that's just an incredibly fun and exciting experience to create new feelings for players." We'll be able to feel it for ourselves in 2021. Like, 'Oh, I'm firing a machine gun and it's kicking back on my fingers.' But when we first spoke to Sony about that concept, it just clicked with us to be like, yeah, we could totally put you more in the shoes of this character if they're having trouble getting something out and you really have to work for it just like you would in real life."ĭabbous elaborates, "Having things like a resistive or adaptive trigger that can change its feel. McKernan agrees, "The first thing that comes to mind is some sort of like weaponry feedback or something. It's just like, 'Oh, vibration, rumble, whatever!'" "I think our story is nothing like Life is Strange, but that's not a bad thing." Saleem Dabbousĭabbuous is also enthusiastic about the DualSense controller, "Haptics have been around for so long And I feel like it's this drum that I keep on beating on and have like been so important, and so valuable and like, nobody seems to actually talk about it in any meaningful way. And so what's really nice about doing that work on the PS5 is that we're really not super-worried about technical constraints on memory and resolution size and things like that, so that lets us really focus on making the best possible art." High school rumble "And we're doing a lot of visual lighting effects and things that are running in real time that, if we pull it off right, the player should never even notice is happening we also be able to pan or zoom or do some camera movements, which means our resolutions and our textures have to be at a ginormous size for that to all look perfect at 4K. He had earlier said, "What's been really nice about developing for PS5 is that, even though our game is 2D, there's still a lot of memory constraints." "All the other platforms that this game may or may not come to will have a lot of work that will have to be done to make the game run the way we want it to – while on PS5, it can just kind of happen easily," Dabbous tells us. it just gets so much more exciting and becomes so much more real." It's taking a lot of work to get all that done, but it's really exciting because every new piece of art that comes in, every person we talked to voice acting on the game. We have to put together all the voice acting and everything. And we're gonna be doing all the art for that. " to realise, 'Oh, we're gonna basically be animating an entire TV series. It's a huge undertaking for a team of about ten people. So we're trying to create a user interface and an experience for the player that is as fluid as possible, as easy to get into as possible and kind of captures someone's interest the way a good TV show or anime would and let them be a part of it." I think we take some inspiration about how you can do interactive storytelling from, but I really wanted to push things forward with how it actually is presented. "It's a lot like making an animated TV show and making that interactive. The controls and interface can also boast of simplicity, convenience and practicality.McKernan agrees. It is worth noting that the game has full voice acting for all dialogues, and the music was written specifically for the game by talented composers. For example, it can be playing the guitar on stage, where the gamer can control the actions of the hero. In addition, in addition to dialogues and various actions, various mini-games are included in the game. No static backgrounds, full hand-drawn animation with fluidity and attention to detail. From many similar visual novels, this game is distinguished by its graphics. The plot develops on a non-linear basis, which means the player can make decisions at certain points, which can lead to incredible consequences. For example, these are envious classmates, parents and teachers. The story will tell about ordinary schoolchildren who are trying to create a musical group, but on the way to their dream there are many obstacles. The trailer reveals new scenes, monsters and glimpses of gameplay in various environments. Little Devil Inside is an action-adventure RPG with survival elements set in an atmospheric, semi-open world. But at the same time, the planet is not inhabited by people at all, but by the most real anthropomorphic dinosaurs of various species. 'Official showcase trailer for Neostreams upcoming PS5 title - Little Devil Inside. The game takes place in a world very similar to the modern one. Goodbye Volcano High is a visual novel with elements of an interactive film.
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